A crew planning their route around a glowing map

Careers / ClaudeCitizen

Make a living.
Make it matter.

The best work creates another player's next decision. Find the route. Carry the cargo. Repair the ship. Rescue the crew. Sell the truth—or decide it should never reach the market.

01Work with judgment02Risk you choose03Results others value
01

Not classes / callings

Your tools say what you can do.
Your decisions say who you are.

A career is a way of reading the universe—not a progress bar you fill by repeating one perfect action.

Mastery means noticing the signal others missed, understanding why the engine sounds wrong, knowing which storm will turn, or recognizing that the most valuable thing in a wreck is the person still breathing.

C-01

Find what is not on the map yet.

Surveyor / Explorer

Read uncertain signals, triangulate a location, survive the approach, and return with information that changes what other people can do.

ScanTriangulateInspectRecordChoose a buyer
You create
Routes, deposit coordinates, samples, evidence, and discoveries.
The hard choice
Publish it, sell it, conceal it—or learn that somebody followed you there.
C-02

Take value without losing the source—or yourself.

Extraction / Harvesting

Interpret a physical source, select the right process, control instability and ecological impact, then bring home material worth using.

SurveyTuneCutContainDeliver
You create
Ore, biological samples, industrial feedstock, and rare local materials.
The hard choice
Purity, yield, safety, law, and the living landscape rarely agree.
C-03

Enter the wreck. Decide what matters first.

Salvage / Recovery

Claim and stabilize damaged places, search for survivors and evidence, recover what can be saved, and decide what is actually yours.

FindClaimStabilizeInvestigateRecover
You create
Rescued people, intact modules, materials, black boxes, and uncomfortable truths.
The hard choice
There is never enough time to save every person, component, and secret.
C-04

Make a promise measured in distance.

Hauling / Courier

Plan the route, load the ship, protect the conditions, read the jurisdictions, and deliver while the world changes around the contract.

PlanLoadFlyProtectNegotiate
You create
Food, fuel, medicine, secrets, rescue passengers, and functioning economies.
The hard choice
Fast, safe, legal, discreet—choose which promises you can keep.
C-05

Keep complicated things alive.

Engineer / Repair

Read symptoms, trace faults, isolate hazards, choose a patch or a proper repair, and prove the machine under load.

DiagnoseIsolateBypassRepairVerify
You create
Working ships, safe habitats, tuned systems, and one more chance to get home.
The hard choice
Every fix spends time, parts, efficiency, or another system's future.
C-06

Make survival somebody's reason to return.

Medicine / Provisioning

Stabilize the injured, extract them from danger, prepare food for a long crossing, or keep a fragile farm alive far from Prime.

TriageRescueTreatPrepareSustain
You create
Recovered people, healthy crews, provisions, cultivated life, and trust.
The hard choice
Need is immediate. Supplies, consent, access, and time are not.
02

The connective loop

One signal.
Five livelihoods.

A profession matters when its output becomes somebody else's opportunity.

01Surveyor

Maps an unstable route to a silent vessel.

02Salvager

Finds survivors, a damaged drive, and a sealed black box.

03Medic

Stabilizes the crew for a difficult transfer.

04Engineer

Builds a field repair from recovered parts.

05Hauler

Carries the evidence—and chooses who receives it.

Risk belongs to the player

Take the dangerous contract because the promise is worth making.

01

Know the stakes

A bonded delivery, illicit run, rescue, or deep-atmosphere descent tells you what can be lost before you say yes.

02

Adapt, do not reset

Storms, damage, contamination, evidence, and delay change the job. Failure creates recovery work instead of deleting the evening.

03

Be remembered

People and factions care how the job ended, not only whether a box arrived inside a timer.

A crew gathered around a glowing map aboard their ship

Open channel / Discord

Nobody builds a life alone.

Bring the skill your crew is missing—or become the person strangers call when everything has already gone wrong.

Join the community