A low-poly explorer and spacecraft overlooking an alien world beneath a ringed planet

Development transmission / 001

One world.
No seams.

AsteronEngine is the purpose-built native engine behind ClaudeCitizen—a seamless journey from the ground, through a moving ship, and into orbit.

World space64-bitSimulation60 HzGraphicsVulkan 1.3SourceC++20
01

The game

What is ClaudeCitizen?

ClaudeCitizen is a persistent planetary-scale space game built around a physical sense of place.

You are not a camera that changes levels. You are a person in a world: standing on a planet, boarding a ship, moving through its interior as it flies, leaving through an airlock, and returning to the surface. The journey is the game, and every metre should belong to the same connected universe.

Visit ClaudeCitizen
02

The technology

Built for the journey,
not the marketplace.

AsteronEngine is not a general-purpose engine. Every system exists because ClaudeCitizen needs it, and every constraint is chosen around one continuous planetary world.

P1

Precision without rebasing

World positions remain 64-bit. The universe does not slide around the player to preserve the illusion of stability.

P2

Frames that move

Planets, ships, and stations are first-class reference frames, making interiors and EVA consequences of one model.

P3

Deterministic by design

A fixed simulation tick, client/server authority, and one owner per state keep the world reproducible.

P4

Text is the source

People, tools, and AI agents work on the same readable scenes and prefabs. The editor is a view, not a gatekeeper.

Four low-poly space explorers collaborating around a glowing holographic star map
03 / OPEN CHANNEL

Join the transmission / Discord

Help us build
the next world.

Follow AsteronEngine as it takes shape, see work in progress before it reaches the devlog, share ideas, and meet the people gathering around ClaudeCitizen.

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Development updatesBehind the scenesCommunity discussion
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