Life in Hearth · In development

Your home has neighbours.

Walk out of your front door and the house across the street is somebody else’s creation. In Hearth, having a home means belonging to a neighbourhood.

An aerial concept of varied homes on winding streets, with a shared green, wooded gaps and private landing pads.
Concept art · An illustration of the intended experience

A place on the world

Streets that become stories.

Homesteads sit in surveyed districts, with roads, neighbours and a way in. As citizens build, their choices give the neighbourhood its own skyline and character.

The district

A connected community

A numbered district brings separate subdivisions together through main roads and shared common land. It belongs to the wider world around it.

The subdivision

A neighbourhood with a name

Local streets, curves and short courts create smaller places within a district. Named streets make home somewhere you can describe.

The homestead

Your part of the street

One permanent plot on your home world, with space for the home you build and your own landing pad. Your ship has somewhere to come back to, too.

Citizens in varied outfits gather on paths and benches in a green district common surrounded by homes and trees.
Shared ground. Familiar faces.Concept art · Intended experience

Built around the landscape

Leave room for the world.

The district direction preserves hills, trees, rocks and natural land between neighbourhoods. Streets follow the place; every district need not have the same shape or number of homes.

A common to share

Park-like shared ground balances open, usable space with trees and natural features.

Distinct neighbourhoods

Subdivisions have their own entrances and street character, joined by routes through the district.

Ground with character

Different elevations and untouched green gaps help the district feel part of its home world.

District layouts are in design. Concept plans and artwork illustrate the direction; final streets, amenities and individual parcels are still being worked out.

Yours, without a countdown

Come back because you want to.

No rent. No upkeep.

Your plot costs nothing to keep. Home is somewhere to enjoy, not a maintenance task.

No raids. No decay.

Hearth is never contested. Your homestead cannot be taken or destroyed by another citizen.

No penalty for being away.

Your place stays yours. Taking time away from the game does not mean losing your home.

A citizen walks from a spacecraft on a private pad toward a warmly lit home, with a neighbour beyond the garden.
Your own place to land.Concept art · Intended experience

Put down roots

A home worth coming back to.

Polymo is live. Start exploring as the places, people and neighbourhoods of Hearth take shape.

Play now