You don’t choose a second identity for the war. Your home world is your team: the same place where you put down roots and build a life.
Concept art
Meadow forest
Halcyon
Golden grassland and open woodland, long gentle summers, and soil that produces far more than it reasonably should. Halcyon feeds the system.
Halcyon people have a reputation for being pleasant — meant kindly by Halcyon, and not always by anyone else. A lovely place to be from, and slightly embarrassing to have never left.
Concept art
Alpine mountain
Cairn
Thin air, hard light and the clearest sky in Hearth, which is why the gate-watchers and the observatories are here. Also the system’s mineral source.
Patient and taciturn. Cairn has watched the gates longer than anywhere else, and it was Cairn that first noticed a dormant gate wake. Cairn people are the ones who notice things.
Concept art
Arid desert
Kiln
Relentless sun, enormous solar fields, and the smelters and fabricators that build everything Hearth does not grow. Kiln is the foundry.
Proud of the difficulty. Kiln is where the ships get built, and Kiln does not let anyone forget it. The best pilots in Hearth are disproportionately from Kiln — which Kiln puts down to character, and everyone else to boredom.
Concept art
Tropical jungle
Canopy
The seed vaults, the growth labs, the medicines. Whatever its builders intended, Canopy is where life is at its most inventive, and the Charter’s biologists have never run out of work.
Improvisational and a little feral. Canopy fixes things with whatever grew nearby, and has the highest rate of unchartered departures in Hearth — which the Charter finds troubling and Canopy finds funny.
Concept art
Swamp
Fen
The system’s hydrology: filtration, processing, and the reclamation of everything the other five worlds are finished with.
Disreputable and unbothered about it. Fen processes what the others discard, including cargo that arrived without paperwork. The least respectable of the six, and by a wide margin the most interesting.
Concept art
Enchanted forest
Wisp
Built like the others, to the same standard, clearly on purpose — and nothing the Charter can measure explains what for. Bioluminescent growth in colours with no business being in a forest, and light that comes up out of the ground at dusk.
The one you pick on purpose. The luminous growth is spreading, into patterns survey after survey declines to call deliberate. The file is open. The file has always been open.
Six identities · Three sides
Your world stays. The pact changes.
The planned seasonal structure pairs the six worlds into three pacts. A new season brings new pairings, giving familiar rivals a reason to fight alongside one another.
No season is running yet, and no pairings have been announced. Season length, scoring and the details of territory resets remain in design.